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pygame系列_箭刺Elephant游戏
阅读量:5061 次
发布时间:2019-06-12

本文共 6546 字,大约阅读时间需要 21 分钟。

这个游戏原名为:,我们可以到:

获取到源码和详细的源码讲解

下面是我对游戏的改编:

运行效果:

hongten_elephant

当箭刺到大象的时候,大象的身体就会翻转,并且发出声音,当然没有刺到的时候,也会发出另外的声音。

hongten_elephant

在游戏中,有很多地方值得我们参考,如加载图片,声音和异常处理等

=========================================

代码部分:

=========================================

1 #python elephant  2   3 #Import Modules  4 import os, pygame  5 from pygame.locals import *  6   7 __author__ = {'name' : 'Hongten',  8               'mail' : 'hongtenzone@foxmail.com',  9               'blog' : 'http://www.cnblogs.com/hongten', 10               'QQ'   : '648719819', 11               'Version' : '1.0'} 12  13 if not pygame.font: print('Warning, fonts disabled') 14 if not pygame.mixer: print('Warning, sound disabled') 15  16  17 #functions to create our resources 18 def load_image(name, colorkey=None): 19     fullname = os.path.join('data', name) 20     try: 21         image = pygame.image.load(fullname) 22     except pygame.error as message: 23         print('Cannot load image:', fullname) 24         raise (SystemExit, message) 25     image = image.convert() 26     if colorkey is not None: 27         if colorkey is -1: 28             colorkey = image.get_at((0,0)) 29         image.set_colorkey(colorkey, RLEACCEL) 30     return image, image.get_rect() 31  32 def load_sound(name): 33     class NoneSound: 34         def play(self): pass 35     if not pygame.mixer or not pygame.mixer.get_init(): 36         return NoneSound() 37     fullname = os.path.join('data', name) 38     try: 39         sound = pygame.mixer.Sound(fullname) 40     except pygame.error as message: 41         print('Cannot load sound:', fullname) 42         raise (SystemExit, message) 43     return sound 44  45  46 #classes for our game objects 47 class Spear(pygame.sprite.Sprite): 48     """moves a clenched spear on the screen, following the mouse""" 49     def __init__(self): 50         pygame.sprite.Sprite.__init__(self) #call Sprite initializer 51         self.image, self.rect = load_image('spear-w.png', -1) 52         self.punching = 0 53  54     def update(self): 55         "move the spear based on the mouse position" 56         pos = pygame.mouse.get_pos() 57         self.rect.midtop = pos 58         if self.punching: 59             self.rect.move_ip(5, 10) 60  61     def punch(self, target): 62         "returns true if the spear collides with the target" 63         if not self.punching: 64             self.punching = 1 65             hitbox = self.rect.inflate(-5, -5) 66             return hitbox.colliderect(target.rect) 67  68     def unpunch(self): 69         "called to pull the spear back" 70         self.punching = 0 71  72  73 class Elephant(pygame.sprite.Sprite): 74     """moves a elephant critter across the screen. it can spin the 75        monkey when it is punched.""" 76     def __init__(self): 77         pygame.sprite.Sprite.__init__(self) #call Sprite intializer 78         self.image, self.rect = load_image('elephant-nw.png', -1) 79         screen = pygame.display.get_surface() 80         self.area = screen.get_rect() 81         self.rect.topleft = 10, 10 82         self.move = 9 83         self.dizzy = 0 84  85     def update(self): 86         "walk or spin, depending on the monkeys state" 87         if self.dizzy: 88             self._spin() 89         else: 90             self._walk() 91  92     def _walk(self): 93         "move the monkey across the screen, and turn at the ends" 94         newpos = self.rect.move((self.move, 0)) 95         if self.rect.left < self.area.left or \ 96            self.rect.right > self.area.right: 97             self.move = -self.move 98             newpos = self.rect.move((self.move, 0)) 99             self.image = pygame.transform.flip(self.image, 1, 0)100         self.rect = newpos101 102     def _spin(self):103         "spin the monkey image"104         center = self.rect.center105         self.dizzy = self.dizzy + 12106         if self.dizzy >= 360:107             self.dizzy = 0108             self.image = self.original109         else:110             rotate = pygame.transform.rotate111             self.image = rotate(self.original, self.dizzy)112         self.rect = self.image.get_rect(center=center)113 114     def punched(self):115         "this will cause the monkey to start spinning"116         if not self.dizzy:117             self.dizzy = 1118             self.original = self.image119 120 121 def main():122     """this function is called when the program starts.123        it initializes everything it needs, then runs in124        a loop until the function returns."""125 #Initialize Everything126     pygame.init()127     screen = pygame.display.set_mode((468, 60))128     pygame.display.set_caption('Monkey Fever')129     pygame.mouse.set_visible(0)130 131 #Create The Backgound132     background = pygame.Surface(screen.get_size())133     background = background.convert()134     background.fill((250, 250, 250))135 136 #Put Text On The Background, Centered137     if pygame.font:138         font = pygame.font.Font(None, 36)139         text = font.render("Pummel The Elephant, And Win $$$", 1, (10, 10, 10))140         textpos = text.get_rect(centerx=background.get_width()/2)141         background.blit(text, textpos)142 143 #Display The Background144     screen.blit(background, (0, 0))145     pygame.display.flip()146 147 #Prepare Game Objects148     clock = pygame.time.Clock()149     whiff_sound = load_sound('elephant-jump.wav')150     punch_sound = load_sound('elephant-mmove.wav')151     elephant = Elephant()152     spear = Spear()153     allsprites = pygame.sprite.RenderPlain((spear, elephant))154 155 #Main Loop156     while 1:157         clock.tick(60)158 159     #Handle Input Events160         for event in pygame.event.get():161             if event.type == QUIT:162                 return163             elif event.type == KEYDOWN and event.key == K_ESCAPE:164                 return165             elif event.type == MOUSEBUTTONDOWN:166                 if spear.punch(elephant):167                     punch_sound.play() #punch168                     elephant.punched()169                 else:170                     whiff_sound.play() #miss171             elif event.type is MOUSEBUTTONUP:172                 spear.unpunch()173 174         allsprites.update()175 176     #Draw Everything177         screen.blit(background, (0, 0))178         allsprites.draw(screen)179         pygame.display.flip()180 181 #Game Over182 183 184 #this calls the 'main' function when this script is executed185 if __name__ == '__main__': main()

源码下载:

转载于:https://www.cnblogs.com/liuzhi/p/3975777.html

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